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Armor of God registered early to be on Team USA for the 2006
Global Conquest. At a recent event we met the guys from Northern
Shield. They are a new scenario team out of Canada. They decided to
attend the Global Conquest event and play on Team USA with us.
Both teams got along great and really worked well together on the
field.
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FIELD WALK
We set up the Armor Squad campsite on Friday afternoon. Around
3pm the Northern Shield guys showed up and we took them and our
new squad members on a field walk. If you have never played a field,
especially one the size of Hell Survivors, you really need to walk
it
before the event. Our new players and the Northern Shield players
were like kids in a candy store.
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START OF THE EVENT
Global Conquest Y2K6 started with an explanation of how Conquest
was played, field rules, a presentation of each team, and the drawing
of starting bases. Then it was time to head onto the field and start
the
first of four three hour sessions.
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SATURDAY SESSIONS
Saturday consisted of a three hour morning session with a two hour
break then a three hour afternoon session. The countries allied up
before the game began. Our alliances were USA, England, and Canada.
The other alliance was Russia, Mexico, China, and Germany. For the
most
part these alliances stayed together for the entire event. The Russia,
Mexico, China, Germany alliance had several very interesting moments
but for the most part they all fought together.
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CAMPING AT HELL SURVIVORS
We choose to camp right at the Hell Survivors field. The campsite
works perfect as a staging area. Our sites were right along the taxi
route
so all we had to do is step out by the road and wave to catch a ride
up
to the staging/vender area. We want to give a big thanks to all those
taxi drivers, they saved us a lot of extra walking. Camping onsite
is awesome,
it makes the weekend go smooth and you never feel rushed.
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NATO FORCES
Any country could hire NATO forces to run a 20 minute mission. NATO
consists of 10 experienced players with markers that have a high rate
of fire and are very accurate. NATO players wear light blue jerseys.
NATO is very useful when you are at a stand still. They begin their
push and do not stop. Just the sound of their guns rippin at 15 to
20 balls a second is enough to send players running. And it’s
not just one push and their done; they keep pushing and firing all
the time. NATO is a powerful resource for a country that is having
trouble penetrating a base.
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SUNDAY
SESSIONS
On Sunday we had two more three hour sessions. One session in the morning
and one in the afternoon. The alliances stayed the same with
some rouge Germans playing on the USA, Canada, England side
toward the end of the event. As the day went along bases got nuked
one by one until only two bases were left. This resulted in heavy
fighting around the Castle for the better part of the afternoon. |
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FINAL
CEREMONY
With
only 10 minutes left in this 12 hour event
one
of the remaining bases was nuked resulting
in
the game ending with no one winning. It was
a nuclear holocaust. But for braggin rights they
announced
the scores and USA ended with the
highest
points. We were just minutes away
from
victory. |
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©
2007 Armor of God - All Rights Reserved
Armor of God is a Christian Scenario Paintball Team out
of Saginaw Michigan |